![]() ![]() It's thanks to them you'll be able to assemble your game like some puzzle - piece by piece. If you make a few more comparisons with Unity, you will find that there is one thing that closely unites these two game engines. If you dream to create a top game with Next Gen graphics, then you should definitely use Unreal Engine. For example, with the Unreal Engine you will have much more opportunities to create beautiful and high-quality content. But still there are some things that significantly distinguish it from its competitor. So, Unreal Engine is one of the popular game engines on which game content is created. Documentation of these libraries will help.Download thousands Unreal Engine assets for 2D/3D game development Specifics of the implementation depend on your needs. Those components have functions such as CreateMeshSection, which have as input parameters those same arrays of vertices/uvs/etc. This data then needs to be displayed.įor displaying mesh data, you can use Procedural Mesh Component which is included in the engine, or a free open-source alternative, which has several improvements: Runtime Mesh Component. Then you need to include the binaries/includes in the engine: help for that here (and elsewhere on the internet, just search "include third-party library in Unreal).Īssimp can import many file types, and give you arrays of vertex positions, UVs, normals, as well as triangle data. You need to compile it for needed platform (the documentation of the library is good, it describes how you can do that in detail). ![]() This task requires two separate things: importing mesh data from a file, and displaying the mesh data.įor importing mesh data, it's possible to use the open-source cross-platform 3D file import library, assimp. ![]()
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